# Loading Code Modules Dynamically

The [`loadScript(<file>)`](/2.10/part_iii_-_opentx_lua_api_reference/general-functions-less-than-greater-than-luadoc-begin-general/loadscript.md) function will load a script from a the file and return a function that is the body of the script, as described in the previous section. So you could have the following Lua script file saved on the SD card:

```lua
-- /SCRIPTS/TestScript.lua
local c = ...

local function f(x)
  return x + c
end

return f
```

You can load and use the above file with the following code:

```lua
local chunk = loadScript("/SCRIPTS/TestScript.lua")

local f1 = chunk(1)
local y = f1(5)
-- y = 5 + 1

local f2 = chunk(3)
local z = f2(5)
-- z = 5 + 3
```

So here we put together what we learned in the previous section. The body of the script is an anonymous function returned by `loadScript` and stored in the variable `chunk`. It returns the function `f` when it is called. The local variable `c` in the script is assigned to the first *vararg* passed to the call. Since a new closure is created every time we call `chunk`, `f1` and `f2` have different closures with different values of `c`.


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://luadoc.edgetx.org/2.10/part_ii_-_opentx_lua_api_programming_guide/loading-code-modules-dynamically.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
