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This section introduces the types of Lua scripts supported by EdgeTX and how they may be used.
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The latest version of this guide will always be available here. At the top of the left sidebar there is a version option if you are running an older version of EdgeTX and need the docs for that specific version.
Please feel free to make suggestions or corrections to the documentation on GitHub, but the preferred method of editing is to use GitBook, so all changes will need to be made by someone who is authorized as a writer there.
This guide covers the development of user-written scripts for R/C transmitters running the EdgeTX 2.6 operating system with Lua support. Readers should be familiar with EdgeTX, the EdgeTX Companion, and know how to transfer files the SD card in the transmitter.
Part I of the guide shows how to enable Lua support for Taranis and includes basic examples of each types of script.
Part II is a programming guide that introduces the types of EdgeTX Lua scripts and how to use them.
Part III is the EdgeTX Lua API Reference
Part IV covers advanced topics with examples
WARNING - Running a One-Time script will suspend execution of all other currently loaded Lua scripts (Custom, Telemetry, and Functions)
One-Time scripts start when called upon by a specific radio function or when the user selects them from a contextual menu. They do their task and are then terminated and unloaded. Please note that all persistent scripts are halted during the execution of One-Time scripts. They are automatically restarted once the One-Time script is finished. This is done to provide enough system resources to execute the one time script.
Script is executed when user selects Execute on a script file from SD card browser screen.
Script executes until:
it returns value different from 0
is forcefully closed by user by long press of EXIT key
is forcefully closed by system if if it misbehaves (e.g. run-time error or low
memory)
Place them anywhere on SD card, the folder /SCRIPTS/ is recommended. The only exception is official model wizard script, that should be put into /SCRIPTS/WIZARD/ folder that way it will start automatically when new model is created.
Every script must include a return
statement at the end, defining its interface to EdgeTX. This statement returns a table with the following fields:
init
function (optional)
run
function
The event
parameter indicates which transmitter key has been pressed (see Key Events).
A non-zero return value from run
will halt the script.
TODO: Need to determine status of wizard in 2.2
Most of the time, widget scripts show some info in a zone either in the top bar or in one of the user defined main views, and they cannot receive direct input from the user via key events like e.g. Telemetry scripts.
But widgets on the main views can also be shown in full screen mode, where they take over the entire screen area. And here they receive user input via key events, and for radios with touch screen, also touch events. Full screen mode can be entered by selecting the widget, pressing ENTER and selecting Full screen on the widget menu, or by double tapping the widget on radios with a touch screen. Full screen mode can be exited by long pressing the RETURN button, or by calling the Lua function lcd.exitFullScreen()
.
Each model can have up to five main views, with up to 8 widgets per screen, depending on their size and layout. Each instance of a widget has his own options table.
Please note: Widget scripts are only available on radios with color screens, e.g. FrSky Horus models, Radiomaster TX16 and Jumper T16.
All widget scripts on the SD card are loaded into memory when the model is selected; even widgets that are not used. This has the side effect that any global functions defined in a widget script will always be available to other widget scripts. It also means that any script on the SD card will consume part of the radio's memory - even if it is not being used. Therefore, it is important to either keep widget scripts small, or to use Lua's loadScript() function to load code dynamically.
They can be added to the top bar or a main view through the telemetry setup menu. When a widget has been added to a screen, then the widget functions are called as follows:
create
is called once when the widget instance is registered (started).
update
is called when widget settings are changed by the user.
background
is called periodically when the widget instance is not visible. Note: this is different from the way that telemetry scripts are handled.
refresh
is called periodically when the widget instance is visible. Note: if you want background
to run when the widget is visible, then call it from refresh
.
A widget script is stopped and disabled if it misbehaves (e.g. too long runtime, run-time error, or low memory)
All widgets are stopped while a One-Time script is running (see One-Time scripts).
Widgets are located on the SD card, each in their specific folder /WIDGETS/<name>/main.lua (<name> must be in 8 characters or less).
Every script must include a return
statement at the end, defining its interface to EdgeTX. This statement returns a table with the following fields:
name
string
options
table
create
function
update
function
background
function (optional)
refresh
function
The name
must be max. 10 characters long.
options
is passed to create
and then stored in Lua. Changing it has no effect on EdgeTX.
If options
is changed by the user in the Widget Settings menu, then update
will be called with a new options
table, unaffected by any changes made by Lua code to the old options
table.
Maximum five options
are allowed, with names of max. 10 characters, and no spaces.
If local variables are declared outside functions in the widget script, then they are shared between all instances of the widget.
Therefore, local variables that are private for each instance should be added to the widget
table in the create
function before returning the widget
table to EdgeTX.
When the widget is in full screen mode, then event
is either 0, a key event value, or a touch event value.
If event
is a touch event value, then touchState
is a table. Otherwise, it is nil
.
When the widget is not in full screen mode, then both event
and touchState
are nil
.
The size of the widget's screen area is as follows:
Full screen mode: LCD_W
by LCD_H
Not full screen mode: zone.w
by zone.h
This section includes Acknowledgments and Getting Started.
Telemetry scripts are used for building customized screens. Each model can have up to three active scripts as configured on the model's telemetry configuration page. The same script can be assigned to multiple models.
Please note: Telemetry scripts are only available on radios with telemetry screens, such as e.g. FrSky Taranis models (including Xlite), Radiomaster TX12 and and Jumper T12.
Telemetry scripts are loaded when the model is selected.
init
function is called one time when the script is loaded
background
function is periodically; both when the telemetry screen is visible and when it is not.
run
function is called periodically only when the telemetry screen is visible
script is stopped and disabled if it misbehaves (e.g. run-time error or low memory)
all telemetry scripts are stopped if a one-time script is running (see One-time scripts)
Scripts are located on the SD card in the folder /SCRIPTS/TELEMETRY/<name>.lua. File name length (without extension) must be 6 characters or less (this limit was 8 characters in OpenTX 2.1).
Every script must include a return
statement at the end, defining its interface to EdgeTX. This statement returns a table with the following fields:
init
function (optional)
background
function (optional)
run
function
The event
parameter indicates which transmitter key has been pressed (see Key Events).
Lua makes it easy to load and unload code modules on the fly, to save memory or to provide program extensions.
The loadScript(<file>)
function will load a script from a the file and return a function that is the body of the script, as described in the previous section. So you could have the following Lua script file saved on the SD card: