> For the complete documentation index, see [llms.txt](https://luadoc.edgetx.org/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://luadoc.edgetx.org/lua-api-reference/lvgl-for-lua/lvgl.triangle.md).

# lvgl.triangle

## Syntax

lvgl.triangle(\[parent], {settings})

parent:triangle({settings})

## Parameters

See the API page for parameter description and common settings.

The 'x, 'y, 'w' and 'h' settings are not used.

Triangle specific settings:

<table><thead><tr><th width="127">Name</th><th width="227">Type</th><th width="244">Description</th><th>Default if not set</th></tr></thead><tbody><tr><td>opacity</td><td>Number or Function</td><td>Sets the opacity.<br>Note: range is 0 (transparent) to 255 (opaque)</td><td>255 (opaque)</td></tr><tr><td>pts</td><td><p>Table or Function</p><p></p><p>Table of points. Each point must be a table with two number values ({x, y})</p></td><td>Defines the points used to draw the triangle. There must be three points.</td><td>nil</td></tr></tbody></table>

## Return values

LVGL object

## Notes

Unlike the line drawing objects, there is no built in triangle drawing in LVGL. The method used to draw triangles is quite simple and does not do any anti-aliasing.

## API Status

<table><thead><tr><th width="153"></th><th width="72" data-type="checkbox">Avail</th><th width="145">Status<select><option value="93c8b010d44e45efaec5c0c14d3992ac" label="active" color="blue"></option><option value="7e7074d1164048e3b0b24a02b4300f6c" label="to be depreciated" color="blue"></option></select></th><th>Comment</th></tr></thead><tbody><tr><td>BW radios</td><td>false</td><td></td><td></td></tr><tr><td>Color radios</td><td>true</td><td><span data-option="93c8b010d44e45efaec5c0c14d3992ac">active</span></td><td></td></tr></tbody></table>

## Change log

<table><thead><tr><th width="177">EdgeTX version</th><th>Change</th></tr></thead><tbody><tr><td>2.11.0</td><td>Introduced</td></tr></tbody></table>


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