LUA Reference Guide
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LUA Reference Guide
  • EdgeTX 2.6 Lua Reference Guide
  • Introduction
  • Part I - Script Type Overview
  • Part II - EdgeTX Lua API Programming Guide
    • Lua Basics
    • Loading Code Modules Dynamically
    • Saving Memory
    • Using Key and Touch Events
    • Drawing Flags and Colors
    • Data Exchange with the EdgeTX Model Setup
    • Included Lua Libraries
      • io Library
        • io.open(filename [, mode])
        • io.close(file)
        • io.read()
        • io.write()
        • io.seek()
  • Part III - EdgeTX Lua API Reference
  • Part IV - Advanced Topics
  • Appendix
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  1. Part II - EdgeTX Lua API Programming Guidechevron-right
  2. Included Lua Libraries

io Library

io.open(filename [, mode])chevron-rightio.close(file)chevron-rightio.read()chevron-rightio.write()chevron-rightio.seek()chevron-right
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Last updated 4 years ago

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