LUA Reference Guide
2.7
2.7
  • EdgeTX 2.7 Lua Reference Guide
  • Introduction
    • Acknowledgments
    • Getting Started
  • Part I - Script Type Overview
    • Custom (Mixer) Scripts
    • Telemetry Scripts
    • One-Time Scripts
    • Function Scripts
    • Widget Scripts
  • Part II - EdgeTX Lua API Programming Guide
    • Lua Basics
    • Loading Code Modules Dynamically
    • Saving Memory
    • Using Key and Touch Events
    • Drawing Flags and Colors
    • Data Exchange with the EdgeTX Model Setup
    • Included Lua Libraries
      • io Library
        • io.open()
        • io.close()
        • io.read()
        • io.write()
        • io.seek()
  • Part III - EdgeTX Lua API Reference
    • Constants
      • Key Event Constants
      • Touch Event Constants
      • Flags and Pattern Constants
      • Color Constants
      • Special Character Constants
      • Screen Constants
      • Logical Switch Function Constants
      • Special Function Constants
    • General Functions
      • GREY()
      • accessTelemetryPush()
      • chdir(directory)
      • crossfireTelemetryPop()
      • crossfireTelemetryPush()
      • defaultChannel(stick)
      • defaultStick(channel)
      • getAvailableMemory()
      • getDateTime()
      • getFieldInfo(source)
      • getFlightMode(mode)
      • getGeneralSettings()
      • getGlobalTimer()
      • getLogicalSwitchValue(id)
      • getRAS()
      • getRSSI()
      • getRotEncSpeed()
      • getRtcTime()
      • getShmVar(id)
      • getSourceIndex(sourceName)
      • getSourceName(sourceIndex)
      • getSwitchIndex(positionName)
      • getSwitchName(switchIndex)
      • getSwitchValue(switchIndex)
      • getTime()
      • getTxGPS()
      • getUsage()
      • getValue(source)
      • getVersion()
      • ghostTelemetryPop()
      • ghostTelemetryPush()
      • killEvents(key)
      • loadScript(file [, mode], [,env])
      • multiBuffer(address[,value])
      • playDuration(duration [, hourFormat])
      • playFile(name)
      • playHaptic(duration, pause [, flags])
      • playNumber(value, unit [, attributes])
      • playTone(frequency, duration, pause [, flags [, freqIncr]])
      • popupConfirmation(title, message, event)
      • popupInput(title, event, input, min, max)
      • popupWarning(title, event)
      • resetGlobalTimer([type])
      • serialRead([num])
      • serialWrite(str)
      • setSerialBaudrate(baudrate)
      • setShmVar(id, value)
      • setStickySwitch(id, value)
      • setTelemetryValue(id, subID, instance, value [, unit [, precision [, name]]])
      • sources([first[, last]])
      • switches([first[, last]])
      • sportTelemetryPop()
      • sportTelemetryPush()
    • Model Functions
      • model.defaultInputs()
      • model.deleteFlightModes()
      • model.deleteInput(input, line)
      • model.deleteInputs()
      • model.deleteMix(channel, line)
      • model.deleteMixes()
      • model.getCurve(curve)
      • model.getCustomFunction(function)
      • model.getFlightMode(index)
      • model.getGlobalVariable(index, flight_mode)
      • model.getInfo()
      • model.getInput(input, line)
      • model.getInputsCount(input)
      • model.getLogicalSwitch(switch)
      • model.getMix(channel, line)
      • model.getMixesCount(channel)
      • model.getModule(index)
      • model.getOutput(index)
      • model.getSensor(sensor)
      • model.getTimer(timer)
      • model.insertInput(input, line, value)
      • model.insertMix(channel, line, value)
      • model.resetSensor(sensor)
      • model.resetTimer(timer)
      • model.setCurve(curve, params)
      • model.setCustomFunction(function, value)
      • model.setFlightMode(index, params)
      • model.setGlobalVariable(index, flight_mode, value)
      • model.setInfo(value)
      • model.setLogicalSwitch(switch, value)
      • model.setModule(index, value)
      • model.setOutput(index, value)
      • model.setTimer(timer, value)
    • Lcd Functions
      • Lcd Functions Overview
      • lcd.RGB(r, g, b | rgb)
      • lcd.clear([color])
      • lcd.drawAnnulus(x, y, r1, r2, start, end [, flags])
      • lcd.drawArc(x, y, r, start, end [, flags])
      • lcd.drawBitmap(bitmap, x, y [, scale])
      • lcd.drawChannel(x, y, source, flags)
      • lcd.drawCircle(x, y, r [, flags])
      • lcd.drawCombobox(x, y, w, list, idx [, flags])
      • lcd.drawFilledCircle(x, y, r [, flags])
      • lcd.drawFilledRectangle(x, y, w, h [, flags])
      • lcd.drawFilledTriangle(x1, y1, x2, y2, x3, y3 [, flags])
      • lcd.drawGauge(x, y, w, h, fill, maxfill [, flags])
      • lcd.drawHudRectangle(pitch, roll, xmin, xmax, ymin, ymax [, flags])
      • lcd.drawLine(x1, y1, x2, y2, pattern, flags)
      • lcd.drawLineWithClipping(x1, y1, x2, y2, xmin, xmax, ymin, ymax, pattern [, flags])
      • lcd.drawNumber(x, y, value [, flags [, inversColor]])
      • lcd.drawPie(x, y, r, start, end [, flags])
      • lcd.drawPixmap(x, y, name)
      • lcd.drawPoint(x, y)
      • lcd.drawRectangle(x, y, w, h [, flags [, t]])
      • lcd.drawScreenTitle(title, page, pages)
      • lcd.drawSource(x, y, source [, flags])
      • lcd.drawSwitch(x, y, switch, flags)
      • lcd.drawText(x, y, text [, flags [, inversColor]])
      • lcd.drawTextLines(x, y, w, h, text [, flags])
      • lcd.drawTimer(x, y, value [, flags [, inversColor]])
      • lcd.drawTriangle(x1, y1, x2, y2, x3, y3 [, flags])
      • lcd.exitFullScreen()
      • lcd.getColor(flags)
      • lcd.getLastLeftPos()
      • lcd.getLastPos()
      • lcd.getLastRightPos()
      • lcd.refresh()
      • lcd.resetBacklightTimeout()
      • lcd.setColor(colorIndex, color)
      • lcd.sizeText(text [, flags])
    • Bitmap Functions
      • Bitmap.getSize(name)
      • Bitmap.open(name)
    • Filesystem
      • dir(directory)
      • fstat(path)
  • Part IV - Advanced Topics
    • Lua data sharing across scripts
    • Debugging techniques
    • Speed/memory optimizaton tricks
  • Appendix
    • Fonts
    • Units
Powered by GitBook
On this page

Was this helpful?

Export as PDF
  1. Part II - EdgeTX Lua API Programming Guide

Loading Code Modules Dynamically

Lua makes it easy to load and unload code modules on the fly, to save memory or to provide program extensions.

PreviousLua BasicsNextSaving Memory

Last updated 3 years ago

Was this helpful?

The function will load a script from a the file and return a function that is the body of the script, as described in the previous section. So you could have the following Lua script file saved on the SD card:

-- /SCRIPTS/TestScript.lua
local c = ...

local function f(x)
  return x + c
end

return f

You can load and use the above file with the following code:

local chunk = loadScript("/SCRIPTS/TestScript.lua")

local f1 = chunk(1)
local y = f1(5)
-- y = 5 + 1

local f2 = chunk(3)
local z = f2(5)
-- z = 5 + 3

So here we put together what we learned in the previous section. The body of the script is an anonymous function returned by loadScript and stored in the variable chunk. It returns the function f when it is called. The local variable c in the script is assigned to the first vararg passed to the call. Since a new closure is created every time we call chunk, f1 and f2 have different closures with different values of c.

loadScript(<file>)