LUA Reference Guide
2.6
2.6
  • EdgeTX 2.6 Lua Reference Guide
  • Introduction
    • Acknowledgments
    • Getting Started
  • Part I - Script Type Overview
    • Custom (Mixer) Scripts
    • Telemetry Scripts
    • One-Time Scripts
    • Wizard Script
    • Function Scripts
    • Widget Scripts
  • Part II - EdgeTX Lua API Programming Guide
    • Lua Basics
    • Loading Code Modules Dynamically
    • Saving Memory
    • Using Key and Touch Events
    • Drawing Flags and Colors
    • Data Exchange with the EdgeTX Model Setup
    • Included Lua Libraries
      • io Library
        • io.open(filename [, mode])
        • io.close(file)
        • io.read()
        • io.write()
        • io.seek()
  • Part III - EdgeTX Lua API Reference
    • Constants
      • Key Event Constants
      • Touch Event Constants
      • Flags and Pattern Constants
      • Color Constants
      • Special Character Constants
      • Screen Constants
      • Logical Switch Function Constants
      • Special Function Constants
    • General Functions
      • GREY()
      • accessTelemetryPush()
      • chdir(directory)
      • crossfireTelemetryPop()
      • crossfireTelemetryPush()
      • defaultChannel(stick)
      • defaultStick(channel)
      • getAvailableMemory()
      • getDateTime()
      • getFieldInfo(source)
      • getFlightMode(mode)
      • getGeneralSettings()
      • getGlobalTimer()
      • getLogicalSwitchValue(id)
      • getRAS()
      • getRSSI()
      • getRotEncSpeed()
      • getRtcTime()
      • getShmVar(id)
      • getSourceIndex(sourceName)
      • getSourceName(sourceIndex)
      • getSwitchIndex(positionName)
      • getSwitchName(switchIndex)
      • getSwitchValue(switchIndex)
      • getTime()
      • getTxGPS()
      • getUsage()
      • getValue(source)
      • getVersion()
      • killEvents(key)
      • loadScript(file [, mode], [,env])
      • multiBuffer(address[,value])
      • playDuration(duration [, hourFormat])
      • playFile(name)
      • playHaptic(duration, pause [, flags])
      • playNumber(value, unit [, attributes])
      • playTone(frequency, duration, pause [, flags [, freqIncr]])
      • popupConfirmation(title, message, event)
      • popupInput(title, event, input, min, max)
      • popupWarning(title, event)
      • resetGlobalTimer([type])
      • serialRead([num])
      • serialWrite(str)
      • setSerialBaudrate(baudrate)
      • setShmVar(id, value)
      • setStickySwitch(id, value)
      • setTelemetryValue(id, subID, instance, value [, unit [, precision [, name]]])
      • sources([first[, last]])
      • sportTelemetryPop()
      • sportTelemetryPush()
      • switches([first[, last]])
    • Model Functions
      • model.defaultInputs()
      • model.deleteFlightModes()
      • model.deleteInput(input, line)
      • model.deleteInputs()
      • model.deleteMix(channel, line)
      • model.deleteMixes()
      • model.getCurve(curve)
      • model.getCustomFunction(function)
      • model.getFlightMode(index)
      • model.getGlobalVariable(index, flight_mode)
      • model.getInfo()
      • model.getInput(input, line)
      • model.getInputsCount(input)
      • model.getLogicalSwitch(switch)
      • model.getMix(channel, line)
      • model.getMixesCount(channel)
      • model.getModule(index)
      • model.getOutput(index)
      • model.getSensor(sensor)
      • model.getTimer(timer)
      • model.insertInput(input, line, value)
      • model.insertMix(channel, line, value)
      • model.resetSensor(sensor)
      • model.resetTimer(timer)
      • model.setCurve(curve, params)
      • model.setCustomFunction(function, value)
      • model.setFlightMode(index, params)
      • model.setGlobalVariable(index, flight_mode, value)
      • model.setInfo(value)
      • model.setLogicalSwitch(switch, value)
      • model.setModule(index, value)
      • model.setOutput(index, value)
      • model.setTimer(timer, value)
    • Lcd Functions
      • Lcd Functions Overview
      • lcd.RGB(r, g, b | rgb)
      • lcd.clear([color])
      • lcd.drawAnnulus(x, y, r1, r2, start, end [, flags])
      • lcd.drawArc(x, y, r, start, end [, flags])
      • lcd.drawBitmap(bitmap, x, y [, scale])
      • lcd.drawChannel(x, y, source, flags)
      • lcd.drawCircle(x, y, r [, flags])
      • lcd.drawCombobox(x, y, w, list, idx [, flags])
      • lcd.drawFilledCircle(x, y, r [, flags])
      • lcd.drawFilledRectangle(x, y, w, h [, flags])
      • lcd.drawFilledTriangle(x1, y1, x2, y2, x3, y3 [, flags])
      • lcd.drawGauge(x, y, w, h, fill, maxfill [, flags])
      • lcd.drawHudRectangle(pitch, roll, xmin, xmax, ymin, ymax [, flags])
      • lcd.drawLine(x1, y1, x2, y2, pattern, flags)
      • lcd.drawLineWithClipping(x1, y1, x2, y2, xmin, xmax, ymin, ymax, pattern [, flags])
      • lcd.drawNumber(x, y, value [, flags [, inversColor]])
      • lcd.drawPie(x, y, r, start, end [, flags])
      • lcd.drawPixmap(x, y, name)
      • lcd.drawPoint(x, y)
      • lcd.drawRectangle(x, y, w, h [, flags [, t]])
      • lcd.drawScreenTitle(title, page, pages)
      • lcd.drawSource(x, y, source [, flags])
      • lcd.drawSwitch(x, y, switch, flags)
      • lcd.drawText(x, y, text [, flags [, inversColor]])
      • lcd.drawTextLines(x, y, w, h, text [, flags])
      • lcd.drawTimer(x, y, value [, flags [, inversColor]])
      • lcd.drawTriangle(x1, y1, x2, y2, x3, y3 [, flags])
      • lcd.exitFullScreen()
      • lcd.getColor(flags)
      • lcd.getLastLeftPos()
      • lcd.getLastPos()
      • lcd.getLastRightPos()
      • lcd.refresh()
      • lcd.resetBacklightTimeout()
      • lcd.setColor(colorIndex, color)
      • lcd.sizeText(text [, flags])
    • Bitmap Functions
      • Bitmap.getSize(name)
      • Bitmap.open(name)
    • Filesystem
      • dir(directory)
      • fstat(path)
  • Part IV - Advanced Topics
    • Lua data sharing across scripts
    • Debugging techniques
    • Speed/memory optimizaton tricks
  • Appendix
    • Fonts
    • Units
Powered by GitBook
On this page

Was this helpful?

Export as PDF
  1. Introduction

Acknowledgments

PreviousIntroductionNextGetting Started

Last updated 3 years ago

Was this helpful?

The EdgeTX team has no intention of making a profit from their work. EdgeTX is free and open source and will remain free and open source. But EdgeTX is more expensive to maintain than most open source projects. The reason is that there is a never ending flood of hardware to integrate and maintain code for. Hardware that costs.