LUA Reference Guide
2.8
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Function Scripts

Overview

Function scripts are invoked via the 'Lua Script' option of Special Functions configuration page.
Typical uses of Function scripts are:
  • specialized handling in response to switch position changes
  • customized announcements
Please be aware that:
  • all function scripts are stopped if a One-Time Lua script is running
  • Function scripts DO NOT HAVE ACCESS TO LCD DISPLAY

Lifetime

  • init function is called once when the model is selected
  • depending on the switch associated with the Special Function, either the run function (switch = on) or the background function (switch = off) is called periodically
  • the script is stopped and disabled if it misbehaves (e.g. run-time error or low memory)

File Location

Scripts are located on the SD card in the folder /SCRIPTS/FUNCTIONS/<name>.lua. File name length (without extension) must be 6 characters or less (this limit was 8 characters in OpenTX 2.1).

Interface

Every script must include a return statement at the end, defining its interface to EdgeTX. This statement returns a table with the following fields:
  • init function (optional)
  • run function
  • background function (optional)

Example

local function init()
-- Called once when the script is loaded
end
local function run()
-- Called periodically while the Special Function switch is on
end
local function background()
-- Called periodically while the Special Function switch is off
end
return { run=run, background=background, init=init }