LUA Reference Guide
2.8
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EdgeTX 2.8 Lua Reference Guide
Introduction
Part I - Script Type Overview
Part II - EdgeTX Lua API Programming Guide
Part III - EdgeTX Lua API Reference
Constants
General Functions
Model Functions
Lcd Functions
Lcd Functions Overview
lcd.RGB(r, g, b | rgb)
lcd.clear([color])
lcd.drawAnnulus(x, y, r1, r2, start, end [, flags])
lcd.drawArc(x, y, r, start, end [, flags])
lcd.drawBitmap(bitmap, x, y [, scale])
lcd.drawBitmapPattern(bitmap, x, y [, flags])
lcd.drawBitmapPatternPie(bitmap, x, y, startAngle, endAngle [, flags])
lcd.drawChannel(x, y, source, flags)
lcd.drawCircle(x, y, r [, flags])
lcd.drawCombobox(x, y, w, list, idx [, flags])
lcd.drawFilledCircle(x, y, r [, flags])
lcd.drawFilledRectangle(x, y, w, h [, flags])
lcd.drawFilledTriangle(x1, y1, x2, y2, x3, y3 [, flags])
lcd.drawGauge(x, y, w, h, fill, maxfill [, flags])
lcd.drawHudRectangle(pitch, roll, xmin, xmax, ymin, ymax [, flags])
lcd.drawLine(x1, y1, x2, y2, pattern, flags)
lcd.drawLineWithClipping(x1, y1, x2, y2, xmin, xmax, ymin, ymax, pattern [, flags])
lcd.drawNumber(x, y, value [, flags [, inversColor]])
lcd.drawPie(x, y, r, start, end [, flags])
lcd.drawPixmap(x, y, name)
lcd.drawPoint(x, y)
lcd.drawRectangle(x, y, w, h [, flags [, t]])
lcd.drawScreenTitle(title, page, pages)
lcd.drawSource(x, y, source [, flags])
lcd.drawSwitch(x, y, switch, flags)
lcd.drawText(x, y, text [, flags [, inversColor]])
lcd.drawTextLines(x, y, w, h, text [, flags])
lcd.drawTimer(x, y, value [, flags [, inversColor]])
lcd.drawTriangle(x1, y1, x2, y2, x3, y3 [, flags])
lcd.exitFullScreen()
lcd.getColor(flags)
lcd.getLastLeftPos()
lcd.getLastPos()
lcd.getLastRightPos()
lcd.invertRect(x, y, w, h [, flags])
lcd.refresh()
lcd.resetBacklightTimeout()
lcd.setColor(colorIndex, color)
lcd.sizeText(text [, flags])
Bitmap Functions
Filesystem
Part IV - Advanced Topics
Appendix
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lcd.drawHudRectangle(pitch, roll, xmin, xmax, ymin, ymax [, flags])
Draw a rectangle in perspective
@status current Introduced in 2.4.0
Parameters
pitch,roll
(positive numbers) pitch and roll to define the orientation of the rectangle
xmin,xmax,ymin,ymax
(positive numbers) the limits of the rectangle
flags
(optional) please see
flags
and
color
constants
Return value
none
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lcd.drawGauge(x, y, w, h, fill, maxfill [, flags])
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lcd.drawLine(x1, y1, x2, y2, pattern, flags)
Last modified
6mo ago