LUA Reference Guide
2.8
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EdgeTX 2.8 Lua Reference Guide
Introduction
Part I - Script Type Overview
Part II - EdgeTX Lua API Programming Guide
Part III - EdgeTX Lua API Reference
Constants
General Functions
Model Functions
Lcd Functions
Lcd Functions Overview
lcd.RGB(r, g, b | rgb)
lcd.clear([color])
lcd.drawAnnulus(x, y, r1, r2, start, end [, flags])
lcd.drawArc(x, y, r, start, end [, flags])
lcd.drawBitmap(bitmap, x, y [, scale])
lcd.drawBitmapPattern(bitmap, x, y [, flags])
lcd.drawBitmapPatternPie(bitmap, x, y, startAngle, endAngle [, flags])
lcd.drawChannel(x, y, source, flags)
lcd.drawCircle(x, y, r [, flags])
lcd.drawCombobox(x, y, w, list, idx [, flags])
lcd.drawFilledCircle(x, y, r [, flags])
lcd.drawFilledRectangle(x, y, w, h [, flags])
lcd.drawFilledTriangle(x1, y1, x2, y2, x3, y3 [, flags])
lcd.drawGauge(x, y, w, h, fill, maxfill [, flags])
lcd.drawHudRectangle(pitch, roll, xmin, xmax, ymin, ymax [, flags])
lcd.drawLine(x1, y1, x2, y2, pattern, flags)
lcd.drawLineWithClipping(x1, y1, x2, y2, xmin, xmax, ymin, ymax, pattern [, flags])
lcd.drawNumber(x, y, value [, flags [, inversColor]])
lcd.drawPie(x, y, r, start, end [, flags])
lcd.drawPixmap(x, y, name)
lcd.drawPoint(x, y)
lcd.drawRectangle(x, y, w, h [, flags [, t]])
lcd.drawScreenTitle(title, page, pages)
lcd.drawSource(x, y, source [, flags])
lcd.drawSwitch(x, y, switch, flags)
lcd.drawText(x, y, text [, flags [, inversColor]])
lcd.drawTextLines(x, y, w, h, text [, flags])
lcd.drawTimer(x, y, value [, flags [, inversColor]])
lcd.drawTriangle(x1, y1, x2, y2, x3, y3 [, flags])
lcd.exitFullScreen()
lcd.getColor(flags)
lcd.getLastLeftPos()
lcd.getLastPos()
lcd.getLastRightPos()
lcd.invertRect(x, y, w, h [, flags])
lcd.refresh()
lcd.resetBacklightTimeout()
lcd.setColor(colorIndex, color)
lcd.sizeText(text [, flags])
Bitmap Functions
Filesystem
Part IV - Advanced Topics
Appendix
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lcd.drawText(x, y, text [, flags [, inversColor]])
Draw a text beginning at (x,y)
@status current Introduced in 2.0.0,
SHADOWED
introduced in 2.2.1
Parameters
x,y
(positive numbers) starting coordinate
text
(string) text to display
flags
(optional) please see
flags
and
color
constants for drawing flags and colors, and
Appendix
for available characters in each font set.
inversColor
(optional with the INVERS flag) overrides the inverse text color for INVERS
Return value
none
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lcd.drawSwitch(x, y, switch, flags)
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lcd.drawTextLines(x, y, w, h, text [, flags])
Last modified
6mo ago