API

LVGL objects are created and manipulated using the 'lvgl' functions.

Most of these functions follow the syntax below. A few function have only the optional 'parent' parameter.

lvgl.function([parent], {settings})
Parameter
Notes
Description

parent

Optional (with some exceptions) If present must be an LVGL object

Parent object. If set then whatever LVGL objects are created by the function are set as children of 'parent'. If not set then objects are created in the top level script window.

settings

Mandatory (with some exceptions) Must be a table

Contains all of the settings required to create the LVGL object.

Most of the functions return an LVGL object that can be used to update the UI or in other API calls.

API functions can also be called using Lua OO syntax.

For example the following two lines are equivalent.

lvgl.show(parent)
parent:show()

There are a number of settings that are common to all of the LVGL functions that take a 'settings' table parameter.

Name
Type
Description
Default if not set

x

Number

Horizontal position of the object relative to the top left corner of the parent object.

0

y

Number

Vertical position of the object relative to the top left corner of the parent object.

0

w

Number

Width of the object

Auto size to fit content

h

Number

Height of the object

Auto size to fit content

color

Color or Function

Primary color for the object.

COLOR_THEME_SECONDARY1

pos

Function

Position of the object relative to the top left corner of the script window. Must return a table with two values - x, y.

nil

size

Function

Size of the object. Must return a table with two values - width, height.

nil

visible

Function

Controls visibility of the object. Must return a boolean - true if the object is shown, false to hide it.

nil

The functions associated with settings are called periodically by the firmware. Where a setting is defined using a function, the UI will automatically update whenever the function returns a different value.

A note on object width and height

Although width and height, and the size function, can be defined for all objects they may not be used in some cases. For example when creating a circle or arc object the radius property should be used instead.