Copy local exitTool = false
local function close ()
lvgl. confirm ({title = "Exit" , message = "Really exit?" ,
confirm = ( function () exitTool = true end )
})
end
local function init ()
if lvgl == nil then return end
lvgl. clear ();
local pg = lvgl. page ({title = "Test Tool" , subtitle = "Page 1" , back = close})
pg: label ({x = 70 , y = 16 , color = BLACK, font = DBLSIZE, text = "Test Page" })
pg: button ({x = 200 , y = 150 , text = "CLOSE" , press = close})
end
local function run ( event , touchState )
if lvgl == nil then
lcd. drawText ( 0 , 0 , "LVGL support required" , COLOR_THEME_WARNING)
end
if (exitTool) then return 2 end
return 0
end
return {init = init, run = run, useLvgl = true }
When run this produces the page shown below.
The user can exit the script by tapping the 'CLOSE' button or tapping the 'EdgeTX' button in the top-left corner. In both cases a popup dialog will be shown - if the user selects 'Yes' the script will close.
LVGL version of the 'Counter' script.
Copy local options = {
{ "Color" , COLOR, COLOR_THEME_SECONDARY1 },
{ "Shadow" , BOOL, 0 }
}
local function create ( zone , options )
local wgt = { zone = zone, options = options, counter = 0 }
return wgt
end
local function update ( wgt , options )
wgt.options = options
lvgl. clear ()
if wgt.options.Shadow ~= 0 then
lvgl. label ({x = wgt.zone.x + 1 , y = wgt.zone.y + 1 , color = BLACK, font = DBLSIZE, text = ( function () return wgt.counter end )})
end
lvgl.label({x=wgt.zone.x, y=wgt.zone.y, color=wgt.options.Color, font=DBLSIZE, text=(function() return wgt.counter end)})
end
local function background ( wgt )
wgt.counter = wgt.counter + 1
end
function refresh ( wgt )
wgt.counter = wgt.counter + 1
end
return { name="CounterLVGL", options=options, create=create, update=update, refresh=refresh, background=background, useLvgl=true }